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“Fix LDPlayer Instances Stuck at 94% During Engine Starting”

Each running LDPlayer instance uses graphics memory. When graphics memory runs out, an instance can stall at 94% during engine startup, show a black screen, or crash VirtualBox. This guide shows how to check free graphics memory with GPU-Z,

Before You Start

Prerequisites: A Windows PC with administrator access to install GPU-Z.; Two or more LDPlayer instances to test with.

Step-by-Step

  1. Search for GPU-Z and download it from the developer's website. Check the publisher before you install it.
  2. Open GPU-Z and note the memory size of your graphics card.
  3. Click the Sensors tab and check how much graphics memory is in use.
  4. If only about 200 MB remains free on a 4 GB card, graphics memory is nearly full. New instances may stall at 94%.
  5. Close one or more instances.
  6. Lower the FPS of each instance. See [120 FPS and Frame Rate Limits for Multiple Instances on LDPlayer 9](use-fps-settings-offered-by-ldplayer.md).
  7. Restart LDPlayer, then start instances one at a time while you watch the Sensors tab.

## Overview Each running LDPlayer instance uses graphics memory. When graphics memory runs out, an instance can stall at 94% during engine startup, show a black screen, or crash VirtualBox. This guide shows how to check free graphics memory with GPU-Z, then reduce the load on your graphics card.

## Why this works Each running instance uses graphics memory. When the card has little memory left, a new instance can stop at 94%. Checking the memory first shows whether the graphics card is the limit. If it is, opening fewer instances or lowering FPS leaves the card more room.

## What to expect While you watch the Sensors tab, the memory-used reading should rise each time an instance starts. If the reading nears the card’s total memory, stop opening instances. A healthy start finishes past 94% and the instance continues to load.

## Common mistakes

## When not to use this step If the card has plenty of free memory and an instance still stops at 94%, the cause may be the driver. Use the OpenGL guide in Troubleshooting.

## Verify The instances start past 94%, and the Sensors tab shows free graphics memory while they run.

## Notes

## Troubleshooting

## Related