Recording and Replaying Scripts With Operation Recorder in LDPlayer
The Operation Recorder records your actions in an LDPlayer instance, such as taps, text input, volume changes, and shaking. It saves them as a script you can replay. This guide covers recording, loop and speed settings, running a script, an
Before You Start
Prerequisites: LDPlayer open with the game or app you want to automate.; Your game layout and screen resolution set before you record.; A short test recording of a few taps, so you can check playback before a long run.
Step-by-Step
- Click Operation Recorder on the toolbar, or press Ctrl+8.
- Click Start to begin recording.
- Perform the actions you want to record.
- Click Pause to pause recording.
- Click End in the upper-right corner to stop recording.
- Click the gear-shaped Script Settings button to change playback settings. Skip this step to play the script with no changes.
- In Execution loop, select Till loops number and enter the count.
- Or select Till time and enter the duration in minutes. For example, enter 30 for a 30-minute run.
- Or select Till manual stop to end the loop yourself.
- Enter the number of seconds between loops in the loop interval box. Enter 0 for no pause.
- Choose a speed multiplier under Accelerating. At 5x, a sequence that takes 5 seconds to record finishes in about 1 second, according to the source example.
- Check the first box to run the script when LDPlayer activates.
- Check the second box and type a restart time.
- Click Save.
- Click Execute Script to play back the recorded actions.
## Overview
The Operation Recorder records your actions in an LDPlayer instance, such as taps, text input, volume changes, and shaking. It saves them as a script you can replay. This guide covers recording, loop and speed settings, running a script, and managing scripts.
## Why this works
The recorder saves your actions in order and replays them later. Playback depends on the screen layout, so a script can break when the game layout or the resolution changes. That is why you should set the layout first, record the script, and test it with a short run before a long one.
## What to expect
After you click End, the new script appears in the script list. When you click Execute Script, LDPlayer repeats the recorded actions. Watch the first run closely, especially at higher speeds, to confirm each action lands where you expect.
## Verify
The recorded script appears in the script list. When you click Execute Script, LDPlayer repeats the recorded actions.
## Common mistakes
- Recording before the game layout and resolution are set.
- Choosing Till manual stop and forgetting to stop the loop.
- Setting a restart time that interrupts a run you still need.
- Using a high speed multiplier on a sequence that depends on exact timing.
## Notes
- To combine scripts, click Merge. To rename a script, click Rename beside its date. To open the script folder, click View script files in the lower-right corner.
- Typical uses include repeating resource collection in role-playing or adventure games, and running routine tasks while you are away from the keyboard.
- Recorded scripts can stop working if the game layout or screen resolution changes. Record the script again after such changes.
- Check the game’s rules before you automate play. Some games restrict automation.
## Related