“Fix LDPlayer Instances Stuck at 94% During Engine Starting”
Each running LDPlayer instance uses graphics memory. When graphics memory runs out, an instance can stall at 94% during engine startup, show a black screen, or crash VirtualBox. This guide shows how to check free graphics memory with GPU-Z,
Before You Start
Prerequisites: A Windows PC with administrator access to install GPU-Z.; Two or more LDPlayer instances to test with.
Step-by-Step
- Search for GPU-Z and download it from the developer's website. Check the publisher before you install it.
- Open GPU-Z and note the memory size of your graphics card.
- Click the Sensors tab and check how much graphics memory is in use.
- If only about 200 MB remains free on a 4 GB card, graphics memory is nearly full. New instances may stall at 94%.
- Close one or more instances.
- Lower the FPS of each instance. See [120 FPS and Frame Rate Limits for Multiple Instances on LDPlayer 9](use-fps-settings-offered-by-ldplayer.md).
- Restart LDPlayer, then start instances one at a time while you watch the Sensors tab.
## Overview Each running LDPlayer instance uses graphics memory. When graphics memory runs out, an instance can stall at 94% during engine startup, show a black screen, or crash VirtualBox. This guide shows how to check free graphics memory with GPU-Z, then reduce the load on your graphics card.
## Why this works Each running instance uses graphics memory. When the card has little memory left, a new instance can stop at 94%. Checking the memory first shows whether the graphics card is the limit. If it is, opening fewer instances or lowering FPS leaves the card more room.
## What to expect While you watch the Sensors tab, the memory-used reading should rise each time an instance starts. If the reading nears the card’s total memory, stop opening instances. A healthy start finishes past 94% and the instance continues to load.
## Common mistakes
- Starting every instance at once. Start them one at a time while you watch the reading.
- Reading the total memory size but not the memory in use. Check the Sensors tab.
- Lowering FPS on one instance and forgetting the others.
- Downloading GPU-Z from an unknown site. Use the developer’s site only, and check the publisher before you install.
## When not to use this step If the card has plenty of free memory and an instance still stops at 94%, the cause may be the driver. Use the OpenGL guide in Troubleshooting.
## Verify The instances start past 94%, and the Sensors tab shows free graphics memory while they run.
## Notes
- Capacity depends on your hardware. Add instances slowly and watch the graphics memory reading.
- Each instance can be set to a different number of CPU cores and amount of RAM. Test your own settings before you open more instances.
- If you also see driver errors, follow the graphics driver steps in the OpenGL guide.
## Troubleshooting
## Related