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“Using Synchronizer to Control Multiple LDPlayer Instances”

Synchronizer is a built-in LDPlayer feature. It repeats the actions you make on a main instance on every other instance, including taps, drags, and typing. This helps when several accounts need the same routine. Because the copied actions u

Before You Start

Prerequisites: LDPlayer installed, with two or more instances. You can use LDMultiplayer to open them.; The same resolution and DPI on every instance.; Each instance on the same starting screen, such as the game's home screen, before you click **Start**.

Step-by-Step

  1. Open LDPlayer and select the instance you want to use as the main instance.
  2. In the sidebar, click the three-dot icon to show more tools.
  3. Find the Synchronizer icon in the tool list and click it.
  4. Click Start. Actions on the main instance now repeat on the other instances.

## Overview Synchronizer is a built-in LDPlayer feature. It repeats the actions you make on a main instance on every other instance, including taps, drags, and typing. This helps when several accounts need the same routine. Because the copied actions use screen positions, every instance must use the same resolution and DPI.

## Verify Tap or type on the main instance. The same input should appear on the other instances. If it lands in a different place on one instance, check that its resolution and DPI match the main instance.

## What to expect

After you click Start, the main instance keeps working as usual. Each tap, drag, and keystroke you make on it is sent to the other instances at the same screen positions. Results depend on how closely the other screens match the main instance. If one instance shows a pop-up or a different event, the copied input can land on the wrong control. Turn off Synchronizer before you handle anything that differs between accounts.

Synchronizer copies input only. Each instance still needs its own sign-in and keeps its own game progress.

## Why this works

Synchronizer copies input by screen position. A tap at the same x and y coordinates lands on the same button only when the screens match. That is why every instance needs the same resolution and DPI. Matching starting screens help too, because the same taps then have the same effect.

## Typical uses

## Notes and Troubleshooting

## Common mistakes

## Related